(tbh I don't remember seeing anoyone going all out full merchant build, too). Tbh that's my first time looking into this stuff, I never cared that much about trade, but comodities prices vary this much, from town to town that this penalty seems minor issue with them. Therefore, because commodities and equipment have very different penalty systems, Thanks for callining my English cute btw, people usually ask "wtf are you trying to say?" tbh So item that sells for 900 gold will sell for 970 with max trade, considering lack of other factors which is not likely. It's few others factors appareantly that matters here. Masterworks Warbow costs around 22.5k gold with skill at 0 it's around 24,5. With all force of my broken English, that's still totaly not this stuff? With the maximum trade skill, you can change these to purchasing at 103% and selling at 97%" "110% of their base value multiplied by their market supply modifier, and sell commodities for 90% of their base value multiplied by their market supply modifier. One of the best total conversion mods that was created for the original Mount & Blade was conversed to be able to run on Warband. Trade at 4 drops price of mw warbow to ~22.5k from initial 24.6 (iirc).Įdit: seriously my ability to explain stuff is on par with your google skills. We have also added download links of all mount & blade mods below there description. P.S Just in case, don't play in "lets kill drunk before he reach the sword" game.Negative relations with bartenders screw prices up pretty badly (I'm serious here). ![]() If you wanna live out of selling loot, you need some int char in party for good tactics, some agi char for looting and trader (that'd probably your char with decent cha I guess) And from all misterious rules that shape the prices I think chaos is major one. Out of my experience even 3 trade skill brings some profit, but it's nothing awesome tbh. Also relations with city folks has quite some impact (that's well known actually). Only difference that I know is between (lets call it for now) "trading crap" and literaly evetything else (armor, weapons and mounts) First one seem not affected by trade penalty, second seems to do. Each point to this skill (up to 4 plus the power-draw requirement of the bow) increases bow damage by 14% (Personal Skill).Each level makes trade penalty 5% smaller, isn't that what you're looking for? Power Draw: Lets the character use more powerful bows. Power Throw: Each point to this skill increases throwing damage by 10% (Personal Skill). Power Strike: Each point to this skill increases melee damage by 8% (Personal Skill). Ironflesh: Each point to this skill increases hit points by +2 (Personal Skill). Here is a list of the skills and how they affect your character: ![]() Reading a skill book increases the level of a specific skill by one point. Both leveling up and increasing the Intelligence attribute increase the number of skill points you can spend by 1. The three ways that players can gain skill points are by leveling up, increasing the intelligence attribute, and reading skill books. However, if the player character has the highest party level Leader skills effect the party, but only the skill level of the party leader is taken into account. The level of the party skill is determined to be the highest level among the members of the party. ![]() Party skills (like Wound Treatment, Path-Finding, and Looting) effect how your party functions after battles and on the map. Personal skills (like ironflesh and tactics) effect the stats of an individual character. Skills can also be classified as either a personal, individual, or leader skill.
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